Build a bridge. Pack a puzzle. Program a robot. Explore, play and discover, with room to get better.
Ages are a starting guide. Choose any challenge. A grown-up can help with reading.
Eight free games for practising specific skills. These are evidence-informed designs, not a tested teaching programme. They have not been evaluated with children, and playing them does not prove wider learning gains.
About 4β6: count to ten, repeat shapes, make number pairs and fit small puzzles. Read and play together.
About 6β8: add and subtract to twenty, plan several moves and explore sharing and kindness.
About 8β11: find missing numbers and fractions, work backwards through patterns, plan number combinations and solve shortest routes.
Age filters suggest a starting point, not a test of ability. If a child explains most puzzles easily, try a harder level. If they are guessing or frustrated, use a clue or step down. Feelings are for discussion, not grading a childβs emotions.
We use visible quantities, gradually harder tasks, helpful feedback and learning through the actual game moves. These choices draw on the IES early maths guide and research on integrating learning into games. Evidence for a design principle does not validate these particular games.
Each online round sends its game name, start/finish event and a temporary random round code. The code prevents duplicate counts and expires after 24 hours; it does not identify a child. Daily totals are kept for up to a year. Offline play is not counted. Cloudflare processes normal connection information and short-lived abuse checks.
Turning this off does not affect the games. Browser Do Not Track and Global Privacy Control settings are also respected. Read our privacy information.
Ask: βHow did you work that out?β Try the idea with blocks, paper shapes or spoken directions. A good explanation tells you more than a score. Short sessions and a natural stopping point after each round make it easy to take a break.
No sign-in, ads, chat, purchases, streaks or public scores. Answers and scores stay on this device. We count game starts and completed rounds to see which games get used. The counts contain no names, ages or answers. They cannot tell us how many individual children played. Pages and pictures load through normal website requests. Younger players will need help reading. Sound is optional; zoom stays available.
Made in Taranaki by Naki Whiteware Removal. Free, and it always will be.
Looking for the big arcade? That is over here.
Plant flowers or take some away to make the number. Six little gardens, with no timer.
Look for the rule. Choose what comes next. Six puzzles, and as many tries as you need.
Six puzzles. No timer. Clues and retries whenever you need them.
Visit four pretend stops with the truck. Each stop has a story about playing, sharing or fixing a mistake.
Work out how they feel first. Then choose what would actually help β which is not always the thing that sounds helpful.
stops
Things come along the belt. Tap the ones that match the rule. Let everything else slide past.
Two catches. The rule keeps changing β and the dangerous stuff never goes on the truck, no matter what the rule says.
Ask a grown-up to handle real appliances and dangerous items. This is pretend sorting.